

There are plenty of MMO's that make money, elsewise they would simply close up shop (and there have been plenty that have done this over the years), Most aren't around to just collect dust.
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and Many other MMO developers have adopted the Free to Play platform, setting up specific realms/servers to increase usership, interest and potential gateways to paid users.ĪION is going F2P with Version 3.0 coming this year. EQ2 adopted Free to Play to bring in more users. It's not a "HUGE" player base, but 2 million world wide is nothing to balk at, and most of the reason they stay online is paid memberships.Įve Online has been making good money, elsewise they wouldn't be where they are today and the upcoming DUST game should prove to be an interesting bridge.Įverquest and Everquest 2 have both had successful Pay to Play platforms. Shot Online is one that I've been playing since it started is it's not exclusively Pay2Play, but rather F2P and Premium Membership. This game has been going strong since 2003.

Only two MMO's make money WoW and Lineage, that's it.Īt best you break even at which point you should seriously consider your product and the point.
